Pokémon Mystery Dungeon Red Rescue Team


Pokémon Mystery Dungeon is not a Pokémon game per se. This is a secret dungeon game. Chunsoft has been developing these simple little dungeon crawlers for years. Usually they use the characters from Chunsoft’s, Dragon Quest or even Final Fantasy, and therefore their appeal is limited outside of Japan: Pokémon Mystery Dungeon is the only one other than the secret Chocobo dungeon of the PlayStation and its sequel, which will be released elsewhere. So they are absolutely nothing like the usual Pokémon pocket games. Just so you know.Therefore, it would be quite unfair to compare Mystery Dungeon directly with diamonds and pearls, as it would inevitably turn out worse. It is called “Roguelike”, that is, it uses many elements that were first popularized in the famous ASCII graphics dungeon crawler Rogue from the 1980s. These games are unique in their randomly generated dungeons and characteristic turn-based moves. If you take a step, all the other enemies in the dungeon will take a step; While Mystery Dungeon seems to run in real time, it is essentially a turn-based adventure. Sure, Pokémon Mystery Dungeon differs from traditional roguelikes in that it uses beautiful graphics instead of traditional symbols and letters and actually uses sound, but in all other respects it’s a very old-fashioned soul.

The two versions of Pokémon Mystery Dungeon are exactly the same (sapphire on DS, red on GBA), with the exception of the additional sapphire screen (which is used fabulously innovatively as a map display) and the usual differences in the selection of Pokémon. You start by taking a small, non-threatening personality quiz to find out which of the sixteen Pokémon you can transform for the duration of the game. While Pokémon wakes up in a world without people, the player discovers that a series of strange natural disasters are causing significant problems in this parallel universe, and with the help of your chosen rescue team (don’t choose Charmander, it’s a complete wimp), he dives into a dungeon with random items, which is transferred with random items after the dungeon to hunt Pokémon that need help. The real story is to go to the source of these natural disasters and find out exactly why they became a Pokémon. And it’s also a charming story-it contains all the warm, fuzzy themes of friendship, hard work, and perseverance that we’re used to seeing from Pokémon in all its various iterations.Beyond the end of the main story arc, the game stretches almost to infinity. You can continue to accept help-worthy Pokémon jobs posted on the message board of the adorable little Pokémon town until you reach the ranking of the best rescue teams (which would take at least forty hours), you can continue to follow other small storylines that appear after the end of the main arc, and, of course, you can continue to “collect” Pokémon. It’s a pretty random process. If you defeat a Pokémon in a dungeon, you will be impressed enough from time to time to join your rescue team, and provided that you have bought a suitable place to live (grass Pokémon such as jungles, steel power plants and mountain slopes, etc.), then you will be available for the next randomly generated adventure. However, given the randomness of the Pokémon collection and the number of Pokémon available, I doubt anyone would want to track the full count.

There is a more pressing reason why very few people want to spend enough time on Pokémon Mystery Dungeon to take full advantage of it, and that is its relentless repetition. Every mission in the game is the same: enter a dungeon, defeat enemies, collect items and repeat them. This quickly becomes a bit difficult, especially since the complex interaction between movements and Pokémon types has been greatly simplified and has little to do with what is going on. All you do is use your strongest or second strongest punch and prevent your useless teammates from running away and/or dying.However, some would argue that the gameplay of Mystery Dungeon is old-fashioned, simple and therapeutic rather than repetitive and basic. Anyone with an established affection for roguelikes (apparently there are many) and even the slightest affection for Pokémon will really appreciate it. And finally, I did it too – one mission at a time, the old-fashioned attitude of the mystery dungeons against the background of the delightful environment is charming, and you can not complain about the lack of longevity. Pokémon Mystery Dungeon is basically a very Japanese game; the methodical and repetitive gameplay may seem unattractive to us, but there’s a lot going on under the surface if you tend to look for it. Or indeed, if you really, really like Pokémon.

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