Mercury Meltdown Navigating The Liquid Maze Of Puzzle Fun


When it comes to game ideas, Mercury couldn’t be simpler: guide a drop of Mercury around a 3D level and reach a goal. It’s that simple. Mercury Meltdown is the sequel to the PSP launch title, and although it’s quite different, the core game is still as simple as never before. With over 160 levels and many multiplayer modes, Meltdown is one of the most impressive puzzle games for laptops.

With Meltdown, the goal of the development team was to fix bugs in the original design of the game. First of all, this means a learning curve that is much easier to tolerate, a stopwatch that does not act like an iron fist to end your fun, a new map that allows you to visualize the entire level, and the ability to select another level if the one you are trying to do turns out to be too difficult. Overall, these minor changes make Meltdown a game far superior to the original, delighting fans and attracting newcomers who might be put off by the original’s harsh reputation.

The first thing you will notice is the unique new look of the game and its theme labs. Meltdown has a fun celluloid look with colors coming off the screen. Many labs house each set of levels, and although each set is a little different, the actual gameplay remains largely the same. Unlocking new laboratories is not as easy as completing each level, because each laboratory needs a certain amount of mercury to collect it. Mini-games are unlocked in the same way, but you need to collect bonus items.

There is a lot of work to break with over 160 levels. With so many offers, it would have been easy for developers to get lazy, but fortunately that’s not the problem here. The quality of the design is strong from start to finish, and although some levels stand out from the rest, the game never gets boring. Most of the game mechanics of the first game have reached the continuation and are connected by a charge of objects of the new level and the ability to change the state of Mercury.

In different places you can heat or cool mercury, as a result of which the drop will behave differently. Overheated mercury is incredibly sensitive to objects, with light touches that break the drop into many small drops. It can be disastrous if drops roll all over the level, and if part of your score is based on how much mercury returns to the target, then sharing the mercury will be a real nightmare. Chilled mercury also has its problems, as it no longer forms in its environment, which makes navigating in a confined space a big problem.

Creating colors is the other main idea that you need to master, because many areas are accessible only to certain colored spots. Mixing colors is not difficult in itself, but getting colored spots to their respective destinations is more than a little difficult. Combine this with general obstacles and you get a game that will make you lose a little hair – but, fortunately, you will NEVER feel the frustration that the players felt in the original game.

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