Gitaroo Man Lives Strumming Through Rhythmic Brilliance


Strange is an exciting word when used to describe a video game. Although this does not guarantee a high-quality game, you know that you are a little different in something. Gitaroo Man” is the everyday story of a boy named “U-1 and his talking dog Puma. U-1 discovers that he is more than what we see and that he is actually a superhero. Not the usual kind of superhero, but because it is the successor of Gitaroo Man, an intergalactic Musical superhero. Did I say it was weird?

If U-1 has a Guitaroo (a magic guitar) in hand, he transforms into his superhero form (just like his dog), and you can swap aliens who are trying to take all the Guitaroos and conquer the planet Gitaroo. The script is completely crazy and the cutscenes don’t do much to make it clearer, but it’s still fun.

The main game is divided into twelve action stages in which you face a villain of a certain description. To act, you need to be sent to two different types of Gameplay. The first places a line on the screen that you must follow by moving the analog button. It’s not as simple as it seems, because you also have to hold down the circle button when reef bars appear on the line. Trying to combine your takes and takes with careful control of the analog node can become very difficult, and some songs bring hideous angle changes that require a skillful touch.

The second type of game is a game based on the more traditional Timing, in which you have to press the four main buttons on the face in time with The on-screen display. A small problem that has occurred due to the PSP’s widescreen display is the display of icons on the screen. The icons that appear at the top and bottom of the screen are shorter (because you just have to cover less screen) and can be displayed after the icons that leave the page but must be touched before. This is a bit confusing and makes the most active sections even trickier.

These actions usually follow a fairly rigid structure and test your skills on the two main game mechanics. Although they are not always the same in each action, most actions contain a load, an action and a last section, and each one is more or less what its name suggests. In the loading sections you build your health meter by doing well, in the Action sections you can deplete your opponent’s health and the last sections must be earned to complete the action.

These are simple things, but it becomes incredibly difficult to keep up with the crazy speed of the on-screen controls and the often wavy lines that you have to follow with the analog node. You can set the game to an easier difficulty, but it is better to play it at the standard level, as this will really test your skills and prevent you from going through the game too quickly. There are not many levels on offer, and although they are a lot of fun to play again, the appeal is not the same.

In addition, it is basically the same as the old PlayStation 2 game, but this time you will have to find someone with a different copy of the game so that you can play with or against a friend. The beautiful PSP screen does wonders for brilliant colorful graphics, but the loading times spoil an otherwise impressive package with loading times of 15 to 30 seconds between sections that are a bit difficult to support.

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